Robotic soldiers join the battle against the alien invaders.
What I look for in expansions to a dynamic game like XCOM 2 are a means of increasing diversity and opportunities to change up not just my next campaign, but every game thereafter in interesting ways. Shen’s Last Gift provides that, substantially adding to XCOM’s arsenal with a whole new ultra-heavy soldier class, giving you another optional path to develop your forces along and opening up new (and old) tactics.
These fully robotic Spark units behave a lot like their cyborg counterparts from XCOM: Enemy Within, including the extremely useful unlockable abilities to serve as mobile high cover for their squishier squadmates and of course punch the crap out of aliens. They’re immune to fire, poison, and Viper binds. They can wield heavy weapons, effortlessly leap up walls, and be upgraded with the heaviest armor available to us in XCOM 2. They are big, beefy supersoldiers; appropriately, one of their unlockable abilities is Intimidate, which has a chance to panic enemies who attack them.
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