A half-hearted adventure for the heroes in a half shell.
No matter how you slice it, Teenage Mutant Ninja Turtles: Mutants in Manhattan isn't a fulfilling adventure. For as cool as the turtles and the bosses look, and despite hitting a pretty nice balance between classic cartoon nostalgia and entertaining new fans, the most important part of this ninja’s arsenal – the combat itself – is too chaotic to enjoy, even over its blink-and-you’ll-miss-it length.
Mutants in Manhattan's story is as by-the-comic-book as can be: Shredder and Krang are attempting to take over the world and have dispatched and/or brainwashed rival mutants like Bebop, Rocksteady, Wingnut, and Slash. Whether you’ve checked out of the TMNT universe since the early 90s cartoon or are an avid watcher of the modern Nickelodeon version, it’s pretty easy to jump into Mutants in Manhattan’s world. The constants are nice: Donatello is the archetypical tech wizard, Leonardo leads, Michelangelo worships pizza over all else (except maybe nunchucks), and Raphael is pretty salty. While the turtles themselves are as entertaining as ever, April and Splinter are reduced to a static face on comms popups and inventory manager, respectively. I know the turtles are the stars of the show, but they could’ve used a better supporting cast.
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