This expansive DLC's moral decisions are as gray as its foggy setting.
Far Harbor may be perpetually gloomy, but itís big: this expansion presents a whole islandís worth of some of the strongest quest content weíve seen in Fallout 4 yet. Itís packed with interesting characters who present tough, morally gray decisions, and their outcome had me feeling like Iíd left a real mark on this self-contained region.
Much in the same way that Fallout 4ís main quest begins as a simple search for a missing child before blooming into a region-shaping battle, Far Harbor lures you to its island in the course of a missing personsí investigation taken on by the Valentine Detective Agency (which means you must have gotten far enough to meet Nick Valentine, around level 20) and then introduces you to the far more intriguing and mysterious real reason youíre here. Each of the three factions competing for survival and control of the island Ė the Far Harbor townspeople, the Children of Atom cultists, and the synth refugees Ė is well developed, with internal conflicts as well as external, and each has interesting characters that are strongly voice acted. Most notably, synth leader DiMAís calm but intense performance as he raises some big questions about synths who donít know theyíre synths.
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