This DLC includes the biggest, meanest aliens XCOM has ever faced.
Just when I felt Iíd gotten a handle on using the complex rules of XCOM 2ís combat to my advantage, XCOM 2: Alien Hunters has gone and turned them against me. This DLC pack brings in three new major enemies that donít just soak up more damage, they tilt fundamental concepts of combat in their favor enough to threaten even experienced commanders. Fighting them takes some entirely new tactical thinking, and some new weaponry, which makes this DLC a net positive even though it creates some balance and replayability questions.
After being triggered by a tense story mission that both partially answered a lingering question about XCOM lore and presented a surprising type of fight that hadnít been seen yet in XCOM 2, Ruler aliens crash the party in random missions (even those with timed objectives) to make XCOMís job much more difficult. These three beefed-up variations on the Viper, the Berserker, and the Archon have terrifyingly powerful abilities and multi-row health bars that dwarf even the Sectopod. Thatíd be absurdly damage-spongy, except these aliens are cleverly built as multi-stage battles: theyíll retreat off the map when you knock off a certain amount of their health (which doesnít regenerate) to return at random in a later mission. That makes them survivable, but learning to fight them is like learning to walk all over again.
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