A game of interstellar empire-building from the creators of Crusader Kings 2.
The promising new space strategy game Stellaris has the pedigree to be great. With the experts at Paradox putting their own spin on a classic genre, it seems like a canít-miss proposition. But it does miss, turning great early-game potential into a slow, dull grind.

Stellaris makes a great first impression. The empires in each game are randomly generated to have their own species traits, backgrounds, and government types. By far the most interesting twist is a set of ideology scales, with four ranges of Xenophobe-Xenophile, Spiritual-Materialist, Collectivist-Individualist, and Militarist-Pacifist determining how they behave. So you could create the Vulcans from Star Trek with Fanatic Materialism and Pacifism, or an angry swarming hive of Fanatic Collectivist Xenophobes to mimic Master of Orionís Klackons. These decisions are meaningful enough to offer slight buffs or debuffs to most aspects of a campaign, from population happiness to diplomatic buffs or penalties with other races. With dozens of empires in any given galaxy (24 in a normal-sized startup) the randomization is flexible and strong enough to make the early empire-building fascinating.
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