Enter the Gungeon's roguelike elements and vast array of crazy weapons keep it entertaining for the long haul.
Genre fusion can often be nothing more than a developer clumsily smashing together two popular things in order to make a third, ultra mega popular thing, but Enter the Gungeon makes skillful use of elements from both sides of its family tree. Even judged purely by arcade shooter standards, Gungeon makes the grade, and its carefully implemented roguelike elements add variety, structure, and replayability to that base. Its all wrapped up in a breezy, delightfully silly package that kept me shooting, smiling, and shooting some more.

Enter the Gungeon is all about bullets and guns and shooting stuff. No really, it's all about that to a hilarious degree. The story revolves around a giant uber-bullet that falls from the sky, shell casings and primer rims are worked into the otherwise-standard environmental art at every opportunity, and many of your enemies themselves are (you guessed it) actual bullets who fire what I suppose are their little cousins out of the guns they hold with stubby, T-Rex-like hands. This mix of goofy fetishism is immediately disarming, setting a unique, charming tone right away.
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