A stylish if superficial veneer on a familiar and repetitive game design format.
Itís hard to imagine how the conversation went at the initial pitch meeting for The Tomorrow Children: ďItís a dystopian world where a girlówell, a cloneóand her friends chop up resources, rescue Russian dolls, and rebuild the populations and towns overseen by a creepy overlord. Oh, and itís got a distinct Ď50s Russian propaganda visual style. And itíll be free to play soon, but right now you have to buy in.Ē

Well, on the one hand you can see the inherent intrigue of the unique premise, but on the other thatís going to take some Ďsplaininí. And that happens to be the first place where Q-Gamesí (best known for the PixelJunk series) The Tomorrow Children falls down. This game of resource collection, town building, and, in fact, social engineering throws many resources, tickets, and currencies at you very quickly, but doesnít provide an awful lot of explaining of their value or significance.

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