Color Splash is a step in the right direction for Paper Mario, and not just Sticker Star 2.0.
Paper Mario takes a step in the right direction with the great-looking Color Splash, which continues the series’ trend of moving away from its RPG roots in favor of new gimmicks -- this time paint instead of stickers -- that add a unique twist to its turn-based combat. The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper-thin story lacks the depth and resonance of some of Paper Mario’s earlier games, causing it to feel as two dimensional as its main character.
Paper Mario: Color Splash's focus is all in its title; this take on the RPG-turned-action-adventure franchise sees Mario equipped with an endearing talking paint can sidekick, Huey, to bring color back to the paint-drained land of Prism Island and regain the six stolen (by Bowser, of course) Big Paint Stars. The inventive paint mechanics seep through the entire game: battles require item cards -- called Battle Cards -- to be powered up by colors, and completionists will feel compelled to fill in every colorless spot throughout the levels.
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