4th April 2016, 09:07 PM
Catchy multiplayer canít save this buggy mess from careless level design.
As a platformer, Cobalt feels like a good idea that sadly leaves too many rough edges unpolished. The flexible control scheme integrates a well-implemented bullet-time mode that makes flipping and deflecting my way through crowds of enemies a breeze, but poorly designed levels often proved unfit arenas for showcasing my dexterity. Even worse, a game-breaking bug stopped me in my tracks.
Cobalt starts off pleasantly enough, introducing an intuitive combat system that lets you easily manage an arsenal of useful weapons and countermeasures to adjust to different foes and situations. I enjoyed stopping to soak in the soundtrack of catchy, kitschy elevator-music electronica as I guided my maneuverable robotic avatar through the expansive levels. Early encounters do a decent job of teaching the fundamentals of combat and exploration. Hidden caches of loot nearly always rewarded my curiosity.
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