Although short, Pillars of Eternity: The White March: Part 2 is far more entertaining than the expansion's first half.
As happy as I was to meet a new party member, I admit I frowned a bit when I met Maneha. She's a barbarian, and thus a member of the only playable combat class that wasn't already represented by a named NPC companion. Her appearance thus marks a filling of the blanks; a sign that Obsidian's long saga is rushing toward its end with The White March: Part II. The snowy wastes of the White March, too, once felt like a blank slate, but now they've proven host to a memorable struggle that leaves few questions unanswered. With this seemingly final expansion, such elements come together to cement Pillars' status as one of the most memorable RPGs in recent memory.

High praise, you might say, from someone who wasn't exactly fawning over the expansion's first half (and my opinion on that hasn't changed). It's just that the second half does everything so much better. Set seemingly months in the future, it kicks off by chronicling the consequences of improved fortunes at the hamlet of Stalwart in the wake of the White Forge's relighting, and ends with actions and sacrifices that feel almost as momentous as those capping the events of Pillars of Eternity proper. Though a touch formulaic, this is the stuff of great fantasy: the awakening of a forgotten evil rumbling in the bowels of the earth and the emergence of an army that threatens to kick aside civilization like a beachside sandcastle.

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