In the 1990s, Master of Orion stood for innovation in the 4X genre. Does the new version recapture that spirit?
An unremarkable 4X game by any other name is just as unexciting, even if that name is one of the great nostalgic darlings of strategy games past. In the case of NGD Studiosí Master of Orion reboot, wrapping itself in a legendary title and attempting to distinguish itself with flashy real-time combat and an all-star voice cast donít make its bog-standard turn-based backbone any easier to get excited about.
I donít want to spend this whole review comparing the New-MOO to the old, because when put directly side by side this game is arguably better. But the reason the original and its sequel hold a special place in gaming history are because of a pioneering spirit thatís simply lacking from this conservative reimagining. In the mid-90s Masters of Orion 1 and 2 offered a thrilling galaxy beckoning for exploration that inspired the imagination. But by modern standards New-MOO feels small and mundane. I feel like Iím looking at a diagram of a galaxy in a middle school textbook rather than an adventure-laden expanse of space. Itís something that has been done many times recently, and better.
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